Game On! Well it certainly was Saturday 29 October at Macquarie Uni. The kids came, saw and conquered many awesome events on the day.
Indie game developers came to showcase their games. They answered questions about things like the gaming industry and what it is like starting your own development company. It gave kids a rare opportunity to hear the stories from the real, grass roots level people in the Games Industry. Kids were observed sitting with these developers asking questions playing their games and getting an understanding of what happens behind the scenes. In the same area kids with parents were seen trying to out-do one another in the Retro Gaming Hub. One dad kept coming back several times to the Space Invaders pod to see if he still had the high score lol! “Yep, still got it” he muttered as he surreptitiously cut through the expectant crowd.
Zombies!!!!! Who wouldn’t want to be a zombie or have the chance to nerf one? The Live Action Zombie Nerf Tag Game drew the crowds. The sizzle of nerf bullets and groans of the pained, walking dead got the heart racing from even the position of the innocent spectators. Definitely a must for all gamers and even noobs. Fun for all ages, even the 6 year old girl who had to show her older brother how to reload the nerf gun and cock the firing pin. Her delicate little voice saying “You put the bullet in here and you pull the hammer back here, see.” was heart warming heart.
Let’s not forget the Massively Minecraft rooms. Experienced miners, small miners, big miners and soon to be miners all lent forward in build pose thoroughly immersed in digging building and blowing stuff up. Well, who doesn’t like the last bit? Cudos to the Massively Minecraft mob for providing a safe and educational environment for all involved. Success could be best gauged by the amount of children being dragged from the rooms just before closing by their parents kicking and screaming “Five more miiinaaaarts! Come on pleeeeease.” If only school was this addictive.
There was game designing speed challenges using Microsoft’s Kodu Game Lab with the chance to win awesome prizes on the day. Everyone got in on that act. Even some, what looked to be, ‘experienced gamers’ were in there showing a dab hand at creating their best efforts at Kodu Battlefield and Kodu-COD.
The info session were well attended by parents, teachers, academics and other ring ins.The teachers kicked it off with their session, “We Play, We Design, We Learn” Thanks to Alice Leung, Joanne Cologan, Peter Robson and Simon Hutchison were happy to share their experiences around games and game design in their classrooms. They were followed by two boys from Gordon East Public School who gave an excellent presentation about what they have learnt from designing games in their classroom.
Joanne Cologon “We play, we design, we learn” Alice Leung “We play, we design, we learn” Peter Robson “We play, we design, we learn” Simon Hutchison and the students of Gordon East PS – Game Design Project
The teachers were followed by parent and Massively Minecraft co-founder, Dean Groom who gave people tips on managing children’s gaming habits.
After Dean, Professor James Dalziel and lecturer Kate Highfield from Macquarie University gave a very informative session titled, “inside the head of a gamer – what is happening when we play and design games.”
The final info session was delivered by Dr Rowan Tulloch from Macquarie Uni’s new Interactive Media Institute on “So you want to be a game designer? How to break into the video game industry?” Rowan spent some time after his session answering questions from parents of gamers and teachers about the video game design industry.
Gaming advocate, journalist and all round great guy, Goose, and the data analysing robot for the ruthless, extermination of noobs, DARREN from Good Game – Spawn Point made a presentation to a mass of spawnlings and noobs in the MQ Uni Atrium. Goose and DARREN presented some interesting information about games and what makes a good game as well as providing an interesting Q&A session at the end of their presentation. The kids loved it. It was like a press conference on the outbreak of SARS when a kid from the audience stood and asked “DARREN, how many noobs are there in the world?” Of course his reply was serious, deliberate and speedy when he answered “After considering all the variables and the population of the world currently I estimate there are approximately four billion noobs in the world at this moment.” Priceless.
Wow! You might say, but that’s not all. Kids also participated in an Xbox Kinect – Dance Central 2 competition and a huge group session of Michael Jackson – The Experience. Around fifty kids were all doing the moves from the famous ‘Thriller’ track as they rotated in front of the Kinect scoring points and moon walking better than the late MJ himself. And what a climax, a dance off between the final two Dance Central top scorers for a Lenovo Idea Pad. A primary school girl versus a high school boy. Seem unfair? We all learned size means nothing on a Kinect playing field. The lead must have changed three times as they sky pumped and twirled their way through the complicated choreography. I have to admit, I had goosebumps in the final moments watching as the youngest competitor came back with vengeance to take the crown.
To top it all off, the gurus of game, Goose and DARREN presented the prizes from the various competitions run on the day rewarding the spawnlings with their just desserts. As a gamer, you can’t get better than that.
The awesome team from MacICT who organised the festival were thoroughly exhausted by the end of the day, but were oh so happy and the vibe, excitement and feedback received from so many at the festival.
Welcome to Rat HQ. We know that many creative rats live amongst us and we want to give you the opportunity to have your moment in the sun and, to us it is vital that this happens right now.
3dedrats is run by the Macquarie ICT Innovations Centre, but our three rats are leading the way. There is P13d.P1p3r our gamer rat, M.A.X. our robot rat and Nazumi our scientist rat who also has a keen interest in virtual worlds.
Three lab rats from the future who are a result of an experiment that went wrong. Over a period of time their abilities increased to the point where they were the most intelligent living things on our planet in 2050.
As they increased in intelligence they realised how desperate the situation was. Plants that are needed for medicine are scarce, natural resources exhausted, food depleting, temperatures soaring and sea levels rising. In 2050 the earth is dying and we can’t do anything to turn back time.
The rats decided the only possible thing they could do is send clones of themselves back in time to prevent this CATastrophic vision of the future.
The rats have researched this point in history and found that there is a key turning point or opportunity for us to transform this possible reality. In order for us to avoid this future we have to catalogue and develop our skills to be able to handle problems and create solutions.
The rats have analysed the data and they have found technologies of our time such as games, robotics, mobile devices and virtual worlds are the key to averting our chaotic future.
We need to form a critical mass of young minds who are skilled and passionate and able to lead the change into the future. We want you to join the 3dedrats and show us your potential.
Remember a big part of this festival is about spreading the message of innovation and creativity. You can become a member of the Rat Race by:
This article got me thinking. What do rats expect from the internet?
The top 3 things rats expect from the internet:
- FUN! FUN! FUN! what’s the point of it all if we can’t have fun. The rats have discovered that when you have fun with your work your work is more fun.
- CLEANLINESS whilst rats are normally considered dirty animals we actually love being clean. That means the air too.
- SMALLNESS we think that one of the keys to cleanliness is that we are are dedicated to making things smaller. Being able to talk to and look at our computers might eliminate the need for big devices like keyboards and mice. We really hate mice.
- ArtsJournal Conversation on Creative Rights & Artists (netnewmusic.net)